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These playing units foster undemanding learning curves while still managing to pull perfect shows of fighting mightiness. He also does not do well in aerial capabilities due to limitations such as a short jump height and slow double jump. No one else can play him like Tween but hes still very well positioned in the meta. Moreover, Palutenia has also got fast aerial attacks with less landing lag, giving her more time to get out of invulnerable spots. Stay in the center. They have complex combo mechanics, and most, if not all, attacks are not effective as well. All the fighters belonging to the D-rank Smash Ultimate tier list are difficult to learn. (hits 3-16), 5% (hit 17), 4% (hit 18, falling), 10% (hit 19, explosion), 53.8% (all hits connect), 1% (hit 1), 3% (hit 2), 2.8% (hits 3-13), 5% (hit 14), 4% (hit 15, falling), 10% (hit 16, explosion), 53.8% (all hits connect). On a Gamecube controller with default controls, that means hitting the X and Y buttons at the same time. 40 Players. These cookies will be stored in your browser only with your consent. Pac-Man is another great fighter in our S-ranking of SSBU tier list. He is great at putting pressure on an enemy to get close. 3DS FC. Another one is the backward jump, which involves the player turning around, but jumping before the fighter can. . As we mentioned earlier, many of these A-tier characters can definitely make a case for being top-tier. Lastly, we also have characters like Joker, Aegis, and Steve who are candidates for being the very best Smash Ultimate characters. In the second category, we have characters like Inkling and Chrom who were very favored in Ultimates early meta but have been getting worse with time. Super Smash Bros. 6. The A-tier fighters are very close to the S-tier ones in our smash bros ultimate tier list. You can then jump while in midair by tapping up or tapping or again.". Most of his basic to advanced attacks connect well and deal good damage on an opponent. In the 2.0.0 update for Smash Ultimate, learning how to short hop was made even easier. Since Bowser Jrs attacks and combos utilize a variety of weapons, opponents can easily predict the incoming attacks and play out accordingly. 25. The biggest, most definitive Smash yet. This gives the fighter more room to attack an opponent without worrying about being attacked back. Mega Man in Super Smash Bros Ultimate relies heavily on projectile-based attacks. Simons holy water-based attacks burn an enemy, dealing small damage over time. willows weep documentary netflix - 150 teams each with 8 chant slots - 117 teams each with 6 chant slots - 522 teams each with 4 chant slots - 157 player chants ChantsBase Usage Notes: - It acts like a bass track to a song, is lowest background audio before any chants, whistles, cheers take place. Ice Climbers use their equipment for offensive and recovery measures. Lastly, we want to explain our difficulty ratings. He is a poor fighter when it comes to approaching an opponent via aerial-based attacks. Simons whip-based attacks allow him to deal damage from a distance, and the weapon is also used to tether and recover pretty easily. Other than that, Greninja has also got great edge-guarding. The country needs best transforming robot superheroes as flying elephant robot rampage: grand robot war to dismantle the futuristic robot battle with . Moreover, taking him out is not as easy as the fighter has high survivability due to the heavyweight. Most of the hitboxes are associated with Banjo, while Kazooie does not have one except for Talon Trot. All characters can also jump a second time in midair, providing they are not attacking, air dodging, helpless, in hitstun, or have used it already. When it comes to ranking Super Smash Bros Ultimate fighters, we understand that everyones viewpoint differs. She can buff her damage whenever she inks an opponent and later deals extra damage. All the fighters that come in the B-tier category perform more or less close to A-tier characters. Piranha Plant is a decent fighter in Super Smash Bros Ultimate. Ultimate, and he brings a solid Final Smash with him. Over 36,925 games were played, according to PGStats, giving major insight into Ultimate's current online meta. The most basic type is a standing jump, which is a jump without any other inputs. Like Toon Link, Marth too wields a sword and therefore has disjointed attacks. These characters have very simple kits and are super beginner-friendly in terms of skill floor entry. Also, the speed of projectiles is considerably slow. It is mandatory to procure user consent prior to running these cookies on your website. He is also an excellent pick when it comes to edge-guarding. Most of his attacks have a minimal startup or end lag. Obviously, Luigi is far from being useless overall, and if the Green Missile is his rock bottom then the Super Jump Punch is definitely his redemption. Rooftop Snipers is a pixel-style shooting game where you have to shoot famous characters off of the roof . Jul 30, 2015. Ultimate Is Already The Best-Selling Fighting Game In The History Of Fighting Games. Young Link is slightly better than Link in terms of smaller hitbox and a great tether. Any cookies that may not be particularly necessary for the website to function and is used specifically to collect user personal data via analytics, ads, other embedded contents are termed as non-necessary cookies. The ability of the Pokemon trainer to switch Pokemon on the fly makes the fighter highly unpredictable. Pit can also use a reflector that acts as a double-sided shield. We will update the SSBU tier list as soon as new fighters join the roster and we get hands-on experience. Lastly, note that due to Smash Ultimates massive cast, the characters are NOT ranked within their tiers, but are instead ordered by their difficulties. This is a highly powerful attack from the classic character. Each player has a percentage meter which rises when they take damage; characters become easier to knock into the air or out of bounds as the percentage increases. Ultimate. The second type is the short hop, which involves the player quickly tapping the jump command so the fighter will only perform a slight jump. The weaker arrows are good against opponents that have relatively slower recoveries since it is difficult to dodge. The best part about the fighter is that his grab attack can KO an opponent at low percentages. For the most part, theyll have matchup charts that are very skewed against them and will likely get most of their wins due to a lack of matchup knowledge rather than the strength of their kit. However, regardless of the many good things about the fighter, his low agility, slow melee, and projectile attacks weigh him down. Most of the fearsome foes you fight will . July 8, 2021 8:00 AM. Besides Joker, R.O.B is probably the only fighter in our S-ranking of smash tier list who is the best at horizontal and vertical recovery. Even though Peach has a slow fall and airspeed, she makes up for it in the combos and recovery department. Since he is a small-sized fighter, he has got a small hitbox. Other than that, he also has a blaster to deal with ranged projectile-based attacks. He comes with three jumps which cover a decent amount of height. We will be using a combined list that takes into account both tournament play and Wifi but will provide more weight toward competitive offline. Links attacks are pretty much balanced, and they pressure an opponent to maintain a distance. 2023], Pixel Piece Fruit Tier List: All Fruits Ranked [2023], 7% (Uncharged Robo Beam), 11.5% (point-blank Robo Beam), 4.5% (long range Robo Beam), 22% (point-blank Super Robo Beam), 15% (long range Super Robo Beam), 1.2% (homing lasers), 1% (laser loop), 3% (enlarged laser loop), 3% (hit 1), 2% (hits 2-12), 12% (hit 13 front opponents), 2% (hit 13 other opponents) 5% (hit 14). Furthermore, like most fighters in our D-tier, Little Mac too suffers from poor recovery. He is an excellent close combat fighter. Ultimate introduced a mechanic in which the first few frames of a fighter's full hop are sped up, causing them to reach their maximum jump height sooner. Like Kirby, Jigglypuff is also another lightweight fighter who is easy to KO. All the fighters coming under C-tier are below-average performers in the game. Honestly, you can grab this spirit pretty . Most of Captain Falcons attacks have minimal ending and landing lag while executing aerial-based attacks. HugS gives his insight and tips on how to attack . With four years of Video Game Journalism and Tremendous love for Gaming, Irfan loves chatting and writing everything about video games. Her down smash and paralyzer are powerful and can stun/paralyze opponents, giving enough time to land more combos. They also do not offer much to the table, and mastering their moveset and setups to beat the fighters of higher tiers is a challenge. Besides that, using the Monado Arts, Shulk can amplify his overall performance and come out of difficult situations. The lag on shuriken makes it predictable and easy to perfect shield, the reward is not high unless fully charged, and shadow sneak is far too laggy . He is also very high in weight which increases his chance of survivability a tad bit better than other lightweight fighters in our D-ranking fighters in our Smash Ultimate tier list. Zero Suit Samus is one of the fighters who possess excellent mobility in the Super Smash Bros Ultimate. Other than that, Mii Swordfighter is lightweight and is easy to launch and knockback, especially at a mid-to-high range of percentage buildups. Most of his attacks have a minimal startup or end lag. Mega Man can also mix up a variety of multi and single-hit attacks. League of Legends and Riot Games are trademarks or registered trademarks of Riot Games, Inc. However, Ice Climbers lack good horizontal air movement. Within a few minutes, the game loads successfully and you can start playing the game. The mechanic of "jump initial height" was introduced in Ultimate. , 2023 eXputer. Lower body exercises 6. Other than that, since he is a big-size fighter, he has a large hitbox. His down aerial can meteor smash an opponent, essentially knocking them back. Unlike Mario, a top-tier fighter in our smash bros ultimate tier list, Dr. Mario suffers heavily in the combo department; the former has more combo variety than the latter. Here is a ranking / tier list of all playable characters in Super Smash Bros. Like Kirby, Meta Knight, too, has got six jumps with not enough overall height. Pyra and Mythra are two in one fighter who have the same standard attacks. This makes them strong due to their stalling power. One of the greatest strengths of Isabelle is that using Balloon Trip, she gets recovery quickly, and the Lloid Trap allows the fighter to keep an enemy at bay from her. For the third flashes of brilliance group, we have characters like Falco, Link, Ryu, Greninja, Mii Brawler, and Young Link who have signature representatives who have popped off with them like Tilde, Asimo, and T, but they just dont have the representation/results to let them make a push into A tier. Sheik has a variety of combos and good agility in Super Smash Bros Ultimate. Ganondorf suffers from ranged attacks as well, and to attack an enemy, he must rely on close combat only. There are also more complicated jumps that involve other inputs. Joker is by far the best character in Super Smash Bros Ultimate. However, she has only a limited number of combos that are effective against a mid to high-weight opponent. He has a rapid-firing blaster to deal ranged damage on an opponent, making him a great fighter at close combat and at range as well. The growing library of characters is the reason for diversity in playstyle, gameplay value, and overall game appeal. Primary: Pit (OG) (+3 slots) Supports: Walhart (+Super Armor, - Slow Movement) & Victini (+ Hyper Smash ATKs) Little Mac's ground game is on point, so we have to make sure he stays on the ground. Sword cut, spear stab, mace smash, arrow jab. are characters that are very hard to get the hang of. Bowsers Smash attack can KO an enemy at half or below percentages. Welcome to Smashboards, the world's largest Super Smash Brothers community! 2023], For an added punch of playstyle versatility and fantastic gameplay value, Smash Ultimate packs you. His combos are good for close combat; however, Hocus Pocus and Metal Slash attacks sometimes depend on the situation. He is a heavy fighter in the game, and has the longest grab. Diddy Kong is another good fighter in the SSBU tier list. In Melee, jump height has been drastically decreased across the cast, with even the third highest full hop height value being lower than the lowest full hop height value in Smash 64. This puts the fighter at a severe disadvantage in a location with only one gatherable resource. Ultimate for the Nintendo Switch has sold over 15.7 million copies, officially passing Street Fighter II's 15.5 million to become the best-selling fighting game of all time. Mobalytics is the 1st personal gaming assistant that has everything you might need to enhance your performance and overall game experience. Piranha Plant has a good recovery and stalls it as well using the down special, side special, and neutral special moves. This is why launching this fighter into the air or landing a knockback attack is challenging. In Melee, characters with faster jump squats can also perform faster wavedashes, but the window of timing is also reduced, requiring more precise inputs from the player. He can be edge-guarded pretty easily, making him vulnerable to incoming combo attacks. Moreover, he is the perfect fighter to learn and master the game for beginners and professionals. This can be done even when all midair jumps have already been used. Theyre the characters that will have a specific Reddit thread for making a good run or upset (which may be appealing for some of you looking for an off-meta main to dedicate yourself to). It is because he has a good combo and ranged attacks game. A jump is an action that moves a character from the ground into the air. Bowser Jr, Corinn, Incineroar, Toon Link, Richter/Simon, Wii Fit Trainer, Villager, Dark Pit/Pit, Jiggly Puff, Mii Gunner, Mewtwo, Ike, Ridley, Donkey Kong, Dr. Mario, Ganondor, King K. Rool, Kirby, Little Mac, Mii Sword, Multiversus Tier List Best Characters in Multiversus Season 1, League of Legends Tier List Patch 13.4. However, during his winged form, Sephiroth gains super armor and a third mid-air jump, compensating for being a less-recoverable fighter in Super Smash Bros Ultimate. However, they have two or more flaws attached to their playstyle, which weighs down the overall potential and performance of the fighters. Create the ultimate fighting robot and battle your way to the top of Megabot Battle Arena! All these reasons give the fighter advantage in a fight, but they also come with disadvantages. The fighters have good off-stage gameplay, since they can edge guard well and recover from anywhere on the screen. Below are characters ranked by the height of their first jump. King Dedede has a very powerful smash and dash attack that can turn the tide of a fight if used properly. You also have the option to opt-out of these cookies. So having a tall full hop means having a tall short hop. One of the many strengths of Cloud is that he can double jump and achieve a greater height than most fighters in the game. Kafrizz: 19% (hit 1), 3% (hits 2-5), 10% (edge), 8% (edge, late). The downside with Duck Hunt is that they are lightweight and can easily be launched by a mid-to-heavy fighter. Romanian . For the CPU Mode, see Jump (CPU Mode). Some significant buffs have greatly improved their potential in Smash Ultimate. 438. We'll assume you're ok with this, but you can opt-out if you wish. Because of the fast frame data associated with Mario, most of his moves end quickly and are also fast enough while startup. Copyright 2016-2023 All rights reserved by Gamers Net, Inc. Mobalytics isnt endorsed by Riot Games and doesnt reflect the views or opinions of Riot Games or anyone officially involved in producing or managing League of Legends. Over time, pro players and Zelda overall is a decent and reliable fighter in the game. Lucinas Dancing Blade move offers a great source of damage dealing and combo starter. Here are our rankings for the best Smash Ultimate characters: Here is an infographic version if youd prefer to see character icons rather than a text list: Something we always want to stress with our tier lists is that in the vast majority of cases, the player will matter more than the character. 1/21/2019. That being said, these characters are very, very good and are still among the best in terms of matchup spreads, kit strength, and consistent representation at the highest levels. Players can utilize the axe to attack an enemy that is directly above the fighter. Ultimate, but most boil down to . That is pretty much everything you need to know about the Super Smash Bros Ultimate tier list. For a short jump that's low to the ground and easier to attack your opponent out of, tap Y quickly, making . It is performed by pressing Up on the control stick, or the X or Y buttons with the GameCube and classic controller, or the C button on the Wii Remote and Nunchuk. Moreover, Donkey Kong does not have any projectile-based attacks whatsoever. He also has decent vertical and horizontal recovery. His arrows, while striking an enemy, deal fire damage. Thanks for reading! Sephiroth, from Final Fantasy VII, uses his iconic sword called Masamune, which is the longest blade in the game. Olimar uses five different kinds of Pikmin to confuse opponents. He has a great matchup spread against many of the top characters in S and A and although he has hard counters out there, they tend to be very niche like Pac-Man and Villager. Winning matches online and offline is not challenging while playing with these fighters in Super Smash Bros Ultimate. He has an above-average zoning playstyle as well. Missing Vowel Minefield: Super Smash Brothers. Moreover, his combos are given an advantage by Arsene, which effectively increases Jokers overall damage. She can mix up her combos and have multiple KO setups. Best League of Legends Champions to Climb with in Solo Queue, Teamfight Tactics Meta: Best Comps and Builds for TFT Set 8 (Patch 13.4), PVE Weapons Tier List Best PVE Weapons Destiny 2 Mobalytics, PVP Weapons Tier List Best PVP Weapons Destiny 2 Mobalytics. Super Smash Bros Ultimate features a growing roster of more than 80 fighters in the game. The only downside is that he gets a bad recovery if his limit is not active while fighting an opponent. Since he is a lightweight fighter, he can be launched in the air pretty easily. Forcing the user to perform a full hop when performing the technique also removes the risk of accidentally performing a short hop, guaranteeing the full damage output of aerials rather than the reduced 0.85 damage from short hops. It is performed by pressing up on the Control Stick / D-Pad, or by pressing a . Be sure to keep mashing jump until the footstool, and then slightly delay a downair to be sure that you get sour spot. He also has two long projectiles, which becomes effective to carry out attacks from a decent range. A jump squat refers to the length of time between the input of the jump and the moment the character leaves the ground. MajorasAss 4 yr. ago. Enroll in battlebot style robot . Lucas' up smash can potentially K.O. Most of his fighting style involves basic moves to advanced combos on the ground and aerial attacks; he also has good tilt attacks, ground, and aerials. After Steve, hes the most requested banned character. His Spin Charge and Spin Dash are the best special moves most players use while zoning opponents. The country needs best transforming robot superheroes as flying elephant robot rampage: grand robot war to dismantle the futuristic robot battle with a win. Megabot Battle Arena is a chaotic robot building & robot fighting game where you build your own destructive robot fighters called Megabot. For cardio workouts, you could aim for 2-3 sessions per week lasting 20-30 minutes. Total: 46% (front opponent), 36% (other opponents), 6% (hit 1, early/late, body), 3% (hit 1, late, arms), 4% (hit 2; early) 5% (hit 2; late), 2.4% (each bite), 5% (throw), 0.6% (self-heal), 13% (eating explosive), 3.6% (explosive self-damage), 10% (tackle), 20.8% (successive hits; 1.3% each), 12% (fart), 10% (release), 52.8% (total), 10% (clean foot), 8% (clean leg/late foot), 6% (late leg), 10% (punch), 0.8% (hits 1-18), 15% (ending), 6%-35%, 36%-50% (fully charged), 10% recoil (fully charged), 4.3% (cherry), 6% (strawberry), 7.5% (orange), 9.5% (apple), 12% (melon), 9% (Galaxian), 7.5% (bell), 16% (key), 3% (point-blank range), 2% (mid-range), 1.3% (long-range), 3% (trapping hit), 30% (lasers), 10% (end), 8% (uncharged), 50% (fully charged), 10% recoil (fully charged), 0.3% (above ink tank line), 0.2% (below ink tank line), 0.1% (almost empty), 16% (ink, bristles), 14% (ink, handle), 12% (no ink), 1% (trapping), 3% (hits 1-14), 2% (hit 15), 15% (final), 4.8%-13.8% (peanuts), 3% (close range), 23% (explosion), 1% (startup loop), 2% (per collision), 20% (final hit), 15% (collateral final hit), 10% (launch/ending explosion), 8% (grounded clean), 6% (grounded late), 6.4% (aerial clean), 4.8% (aerial late), 6% (Limit Break hit 1), 4.8% (Limit Break aerial hit 1), 2% (Limit Break hits 2-6), 1.6% (Limit Break aerial hits 2-6), 3% (Limit Break hit 7), 2.4% (Limit Break aerial hit 7), 3% (hit 1), 2% (hit 2 center), 3% (hit 2 hilt), 4% (hit 2 tip), 12% (hit 3 tip), 13% (hit 3 non-tip), 4% (hit 1), 7% (hit 1 aerial), 2% (hit 2), 4% (hit 3), 18% (low), 20% (mid), 22% (tip), 2 damage (reflected projectiles), 3%-10.8% (uncharged), 1.0% (fully charged looping hits), 9% (fully charged final hit), 10% (launch), 10% (ascent), 0.1875% (Red Bulborbs), 10% (descent), 12%/10% (explosion), 8% (tapped), 9% (held), 10% (aerial tapped), 11% (aerial held), 6% (Power Geysers 1 & 2), 18% (Power Geyser 3), 6% (Power Dunk, Buster Wolf hits 1 & 2), 10% (final hit), 1% (dash), 4% (headbutt), 30.428571% (cutscene), 13% (last hit), 25% (grounded), 28% (grounded reverse), 22% (aerial), 25% (aerial reverse), Firaga: 5.6% (clean), 5.2% (mid), 4.8% (late), 7% (short distance), 6% (medium distance), 5% (long distance), 10% (air), 0.7% recoil, 0.3% (6 hits during startup), 1% (initial hit), 1.6% (loop), 21% (launch), 3.2% recoil (startup), 0.2% recoil (loop), 3.5% recoil (launch), 8% (clean, bent leg), 6.5% (clean, leg/ late, bent leg), 4% (late), 4.5%, 5%, 5.5% (Standard), 5.625%, 6.25%, 6.875% (Input), 1.2% (hits 1 13), 13% (hit 14), 1% (initial hit), 3.2% (hits 1 4), 4% (hit 5), 4.3% (hits 6 10), 7% (hit 11), 11% (clean foot), 9% (clean leg), 6% (late), 4% (uncharged), 12% (fully charged), 6% (uncharged, two arrows), 18% (fully charged, two arrows), 2.1%-3.9% (thrown arrow), 6% (clean sweet spot), 5% (clean sourspot), 4% (late sweetspot), 3% (late sour spot), 1.5% (per needle, close), 0.8% (per needle, far), 1% (dashing hit), 2% (first hit), 3% (hits 1, 2, 4-6, 8-10, 12, 13), 2% (hits 3, 7, 11, 14), 12% (final), 10% (hit 1), 9% (hit 2, clean), 8% (hit 2, late), 1% (charge loop), 0.5% (fringe loop), 1.5% (thruster, main loop), 2% (main loop; point blank, long range), 2.5% (contact blast), 8% (fringe blast), 10.5% (main blast), 3% (trapping hit), 30% (Arwings), 10% (end), 14% (clean body), 11% (clean blade), 9% (late), 10% (uncharged), 35%/28%/26% (fully charged, first pillar), 31%/25% (second pillar), 27%/22% (third pillar), 5% (hit 1), 3% (hit 2), 2% (hits 3-15), 5% (hit 16), 4% (hit 17), 10% (hit 18), 19% (early, clean tip), 22% (clean blade), 11% (clean fist), 9% (clean arm), 8% (clean body), 6% (late), 11% (ground), 12% (ground upwards), 10% (ground downwards), 10% (air), 11% (air upwards), 9% (air downwards), 8% (init), 2% (center first hit), 0.8% (fanning loop hit), 1.2%/1%/0.8%/0.6% (center loop hit, close to far), 10%/8.5%/7%/5.5% (center final hit, close to far), 18% (blade), 16% (body), 36% (Critical Hit blade), 32% (Critical Hit body), 2%/2.2%/2.5%/3% (medium silhouettes; based on position), Rosalina: 10% (front), 8% (back), 7% (late), 1% (trapping), 2.8% (hits 1-14), 2% (hit 15), 14% (final), 8%/9% (uncharged), 22%/24% (fully charged), 2.5% (hits 1-3), 3% (hit 4), 10.5% (total), 1% (landing), 10% (lash), 20% (shockwave), 15% (ending), 14% (base), 15% (tip), 1.5 (reflected projectiles), 7% (light pillars, base), 2% (light pillars, tips), 34% (whirlpool), 0.5% (charging loop), 11% (spear base), 12% (spear center), 16.7% (spear tip), 5% (hit 1, base), 10% (hit 1, tip), 2% (throw), 5.4%-3.8% (egg), 2.4% (Breegull Blaster hits 1-6), 1.6% (Breegull Blaster hits 7-12), 0.8% (Breegull Blaster hits 13+), 10% (explosion), 1.8% (shots), 1.8%-4.4% (contact), 5% (flock of ducks), 10% (gunmens initial shots), 24% (gunmens final shots), 6% (ending), 3% (trapping hit), 27.6% (flurry attack), 10% (launch), 12% (clean sweet spot), 9% (clean sourspot), 6% (late sweetspot), 4% (late sourspot), 5.5% (Thunder), 11% (Elthunder), 6% (Arcthunder, hit 1), 2.4% (Arcthunder, looping hits), 8% (Arcthunder, finisher), 2.6% (Thoron), 2% (trapping hit), 3% (initial hit), 1.3% (hits 2-21), 18% (final hit), 45.5% (entire), 10% (collateral loop), 15% (collateral explosion), 12% (clean sweet spot), 9% (clean sour spot), 6% (late), 2.5% (hits 1-4, front), 1.5% (hits 1-4, back), 5% (hit 5), 2% (hits 1-3), 5% (hit 4, close), 4% (hit 4, tip) 1.25 (reflected projectiles), 7% (initial vacuum), 3% (subsequent vacuum), 60% (main), 1.3% (mini laser loop), 1.8% (big laser loop), 5% (final hit), 13% (peak, rising), 11%/9%/7% (iceberg), 16% (Polar Bear), 5% (Condor), 10% (uncharged), 7% (uncharged late), 20% (fully charged), 14% (fully charged late), 4.5%-5.6682692% (clean), 3.5%-4.4086542% (late), 1.8% (shockwave, close), 2.4% (shockwave, mid), 3% (shockwave, far), 14% (held), 18% (thrown, early), 13% (thrown, late), 4% (cage), 5% (high jump landing), 5% (fire, caged), 3% (fire, collateral) 20% (cage slam), 13% (Kannonball), 12% (throw), 17% (relaunched Kannonball), 3% (stomp), 10% (tackle), 25% (energy beam), 10% (ending), 10% (uncharged), 28% (tenth wind-up/fully charged grounded), 25% (tenth wind-up/fully charged aerial), 12% (initial hit), 1.2% (rapid hits), 14% (final hit), 61.9% (maximum), 12% (forward, up), 13% (back), 11% (down), 10% (clean), 8% (mid), 6% (mid-to-late), 4% (late), 3% (stun), 5% (hit 1), 2.5% (hits 2-9), 16% (hit 10), 8.5% (sourspot), 10% (sweetspot), 7% (late), 12% (spit), 1.5 damage (reflected projectiles), 8% (hit 1), 1.8% (missiles), 20% (hammer hit), 10% (last hit), 16% (early hammerhead), 25% (late hammerhead), 18.5% (handle), 11% (shockwave), 10% (collateral loop), 15% (collateral explosion), 50.5% (entirety), 17%/13% (clean hit 1), 12%/10% (late hit 1, hit 2), 11%/9% (hits 3-4), 10%/8% (hits 5-6), 8%/6% (hits 7-8), 3% (start-up), 2% (initial grab), 7% (hit 1-4), 12% (throw), 4% (early), 6% (mid), 8% (late), 10% (latest), 7% (hit 1 clean), 5.25% (hit 1 late), 12% (hit 2 clean), 9% (hit 2 late), 30% (ground), 37% (ground reverse), 38% (aerial), 40% (aerial reverse), 12%/10%/8% (uncharged), 10%/8% (uncharged reversed), 30% (fully charged), 28% (fully charged reversed), 35% (KO Uppercut), 13% (aerial KO Uppercut), 3% (beginning), 2% (late beginning), 59% (entirety).