Well delve into different army compositions for each of the civs that could give you a chance of victory. Mongols get a crazy early game bonus for hunting. In particular, their foot soldiers lack key upgrades across the board, with Elite Skirmishers lacking Ring Archer Armor, and they lack the Halberdier upgrade. Just be careful with early raids and build enough Castles to support unit production. When playing a random map game against the computer, the player may encounter any of the following Mongol AI characters: The Mongols were nomads from the steppes of Central Asia. So now I'm in this situation of wanting to play mongols but trying to avoid mangudais (unless they go siege or pikes or smth when mangudais is definetly the way to go) or at least make them part of an army composition. Answer (1 of 10): Mongols is an absolute delight to play with. Once the Mongols reach Age 2, they'll get the Pasture which serves as a pseudo-replacement for farms.. The Mongols are a strong early game civilization due to their hunting bonus, and their team bonus makes Dark Age scouting far more effective for everyone on their team. Looking at numbers and seeing how easy they are to mass, Camels pose a threat to the Mongol army composition. The Mongols' major advantage are their strong Cavalry Archers and fast siege weapons. Finally, we must pay attention to gunpowder. For each building the Mongols ignite, they get +50 food and gold, which can add up quickly. In mid Castle Age, when Mangudai numbers are low, they could help delaying both early raids/pushes and Mangudai massing. So if you want to trace the roots of Mongol strategy study Sima Qian's and Ban Gu's chapters on the Xiongnu and the Han dynasty commanders who fought them. The extra line of sight of their Scout Cavalry also allows for the Mongols and their allies to find their herdables, and explore, faster. Hussars are way faster than Mangudai, but until they cover up the 7 range of Mangudai, they can be hit more than once by them. In-game, the Mongol main army composition consists of Light cavalry, cavalry archers, and siege weapons. "Good thing I brought my motorized siege units.". Mongols just have 400-550 more Food than everybody else automatically. Units in bold are good options or better than average units for the fight. When they are fully uppgraded a group of 36 can one shot a fully upgraded paladin with 180 hp! With their higher LOS for scout cavalry line, they can lose a little time pushing deer to the TC to get a massive food eco advantage. They focus on cavalry archers. Seeing as the Mongols utterly destroyed a Teutonic Army like..back in Nam, they most likely were created to do such a thing, (Actual Source http://en.wikipedia.org/wiki/Battle_of_Mohi). Although weaker to siege than Mangudai, can effectively be used to kill the Mongol composition. The difference can be huge and may become the result of killing a treb or not: Now well get to the knight-line. They held most of Asia Minor, modern Iraq, modern Iran, Afghanistan, Pakistan, Tibet, parts of India, parts of Burma, all of China, and parts of Vietnam.The Mongol clans were united by Temuchin, called Genghis Khan (mighty ruler), in the early thirteenth century. These civilizations include Turks, Spanish, Portuguese and Khmer for example. Mangudai have a train time of 21 seconds. What is so great about it? Age of Empires II: The Age of Kings/Mongols - StrategyWiki I'm glad you liked it, and remember me if this info is useful to you when facing Mangudai , Ngl didn't read this all, but one time I was playing Mongol mirror and my Mangudai Hussar combo got crushed by Camel Skirm Hussar. It can beat almost all civilizations in style, Mangudai and rams! Cataphracts are too expensive to tech into and are vulnerable to arrow fire. By Imperial Age, fully upgraded Mangudai and Cavalry Archers have a large enough range that they can be set as "Stand Ground", so they are easier to control and do not run into enemy fire. Mongol Hussars can delay the chase of Mangudai and gain time for them to kill Cavaliers and Paladins. Hello everyone, and welcome to my guide a community effort I'm undertaking, to move some of the best works of the original Age of Empires 2 (Steam Edition) to the Definitive Edition. Anyway, theres room for a surprising Battle Elephant rush with Malay in mid-Castle Age, when Mongols are the weakest. Mangudai have a train time of 21 seconds. Bro.. you could have just told me you don't like me, I like you, but your boys snipe my siege as if they were Dark Age militia . Cav Archers bonus - There's no real way to use this effectively. Does parthian tactics affect mangudai? Explained by Sharing Culture IMO the 3 most effective counters against an imperial mongol late game are Goth flood, Berber elite camelry + cavalry, and Magyar Huszar. They can still be vulnerable against Onager volleys (see in disadvantages). Outside these areas of expertise, the Mongols fare rather poorly. Welcome to the AoE2 Strategy Center. 7, 8 and 9th villager chop wood. Steam Community :: Guide :: Extensive Black Forest Guide In contrast, Civilization is a slow-paced , turn-based strategy (TBS) game. Since the Mongol team bonus improves Light Cavalry Line of Sight, they can make a good synergy with the Poles, who give Light Cavalry +1 attack vs archers. It's format is heavily inspired by Philippe le Bon's work in Age of Empires 2 HD, so I decided it was fitting to . As it can be seen, a mass of 20 of these units can one shot kill Mangudai. +50% hunter efficiency? As a cavalry archer civilization, the Mongols have excellent mounted archers, arguably the best of all civilizations. No spoiler here, Italians have a great answer to Mongols in Genoese Xbows. With another army of 100,000 or so horsemen, he swept into Russia and Persia, fighting mainly other Muslims. It's the fastest gathering in the game. Halberdiers can support them to deal with Hussars, who deal 10 damage to them. Replace Goth flood with Genoese and replace Magyar Huszar with war wagons. Verteidigung in age of empires ii: Source: dfgames.net. Mongols also have access to all siege weapons except Bombard Cannons and can fully upgrade their Champions, when Mongols reach the Imperial Age they must start to combine their Cavalry Archers, Mangudai and Hussars with siege weapons and some infantry, the Drill technology allows to their siege to move a lot faster than normal, so their siege weapons have a chance to retreat or attack sooner than expected. Huskarls are also great at soaking arrows, but Hussars are already prepared to deal with them, so Goths should include Halbs on their composition and flood them constantly. The same goes for the rest of siege Unique Units. The rest of the units are shown, just to give an example of how effective they could become if they happen to engage Hussars or Mangudai, but its likely that the best they could do, as I said, is protecting siege under a Castle from Mongol Hussar sniping. Help us expand it, and you get a cookie. With their unique technology Drills the siege workshop units move 50% faster. Mongols get a crazy early game bonus for hunting. Find out more about this popular map, its meta, and what to expect going in. Also as Onagers are a counter to archers their faster movement speed will be unpleasant for archer based civilizations such as Britons, Mayans, and Vietnamese. Their unique unit is the Magundai, a special cavalary archer that runs and shoot faster. For the Goth flood, Huskarls and Halberdiers should be spammed, and push back Mongol units. Like literally every game and it's the only non-siege unit they make. 2- Boar save. Regular Cav Archers are way too expensive. Of all the maps available in Age of Empires 2, Arabia is the most popular. Their Cavalry Archers have a faster attack speed, making them excel at raiding enemy towns or picking off enemy units from a distance. You need lots of them. Age of empires 3 Mod to make it similiar To AoE 2 - Age of Empires III They do everything. Contents 1 Strengths 2 Weaknesses 3 Strategy 3.1 Strategy changes in The Forgotten 3.2 Strategy changes in The African Kingdoms Mongols are also able to perform a Fast Castle just in order to have access to their Cavalry Archers. Am I right in feeling this way? The Mongols then turned west, capturing the great trading city Bukhara on the Silk Road in 1220. Luring Deer and/or laming is also a viable strategy for the more experienced player. It could be a bit dangerous, because once the hunt is depleted, Mongols dont have more bonuses towards eco, and can suffer in early Castle Age (thats when they are the weakest). In update 37650, the Mongols lose access to the Supplies technology, which is meant to balance out their strong early-game hunting work bonus, and adding a counterplay to the Mongols' late-game army composition of Mangudai, Hussars, and siege (for example, the Goths). The introduction of the Siege Tower in the game improves significantly the siege capabilities of all civilizations but in the particular case of the Mongols this unit also benefits from the Drill technology making this unit more effective in its use as its purpose is to transport foot soldiers to the other side of an enemy wall. Don't you just hate it when China builds a massive wall just to stop you from raiding and pillaging? You only get 2 boars, it's not a HUGE deal if you harvest those food faster. 120. The Mongols are a civilization in Age of Empires II and Age of Empires IV . Mongols can follow with archers (dont have any bonus towards them, but it may be interesting for small walled enemies, and to start researching techs that will later be useful for Mangudai), or skip Feudal wars and go to Castle Age. Real time means that the game goes on without break and you have to make fast decisions (unlike round-based games like chess) depending on your strategy but also be flexible and adapt to certain . < Mongols (Age of Empires II) Edit Civilization Technology tree Strategy Contents 1 Overview 1.1 Civilization bonuses 1.2 Unique units 1.3 Unique technologies 2 Tech tree key 3 Military 3.1 Barracks 3.2 Archery Range 3.3 Stable 3.4 Siege Workshop 3.5 Castle 3.6 Dock 3.7 Monastery 4 Defensive structures 5 Research 5.1 Blacksmith 5.2 University One thing they will never say about you is that you lack passion, or work ethic. Once their individual scenarios have been unlocked they can be replayed in any order at any time. Were The Mongols Barbaric? - 451 Words | Internet Public Library Tatars (Age of Empires II) | Age of Empires Series Wiki | Fandom With 12 attack, a bonus against Cavalry Archers, and discounted FU Hussars, Berbers become the anti-Mongol in late game. Your potent Mangudai shower all who dare stand in your way with a storm of arrows while tumens of lightning-quick cavalry ride them down into the dirt.Description[1], The Mongols' civilization music theme in the Definitive Edition. The attack bonus against rams is removed. Mongols (Age of Empires II) | Age of Empires Series Wiki | Fandom Age of Empires Series Wiki is a FANDOM Games Community. A couple of discounts in units (Berbers, Magyars), techs (Chinese, Burgundians, Spanish) and not needing to research some of the techs (Turks, Indians, Cumans, Franks, Hussar lacking civs) can be considered, but, all in all, it is an army composition that, with Hussars/Light Cav alone, is difficult to counter, if theres not a huge number advantage. The Mongols light cavalry gain 30% extra hp but they lack Plate Barding Armor. This makes them probably the best units for hit and run tactics. Hussars and Mangudai are very reliable eco raiders and with little micro can harass vill working sites. So take a seat and grab some popcorn. AoEII: The Complete Guide to Civilisations - Steam Community . As a primarily Teuton player, I can't help but feel like Mongols were designed specifically to fuck us over. Press J to jump to the feed. Because the Mongols were subjugated under Qing rule, they do not appear as a playable civilization in Age of Empires III. 1- Tree Hop. Players can Mongol flush with 22 population and then create one or two stables (one will work if the wood is tight), this flush will be mostly a standard scout rush with the only difference that the player will have more line of sight for those units allowing to prevent ranged attacks from archers as they can spot them at a longer distance. Also, the Mangudai is somewhat less powerful than in the previous versions, as their attack bonus against siege now only applies to Rams, though they still keep a minimal bonus of 1 against all siege. Hunters work 50% faster With the Chinese and Japanese, the Mongols are one of the civilizations belonging to the East Asian culture. The Mongols' civilization icon is based on the, The Mongols are the only East Asian civilization that can research, The Mongols are believed to acquire gunpowder during their conquests of China and used it in several forms such as Fire Lances and "naphtha-shooters" through their invasions of. As for game play, Age of Empires is an action-packed, real-time strategy (RTS) game. Brilliant work and I hope you keep enjoying the game for many years to come. This page was last edited on 9 July 2014, at 16:48. They are also the only civilization that lacks all Imperial economy technologies. Hunting bonus - This is the best, specific bonus in the game. So the question is, what other strategies or army comps are at least viable with mongols? Civilizations with good Onagers may also counter the Mongol Cavalry Archers if they forgot to micro them. In-game, the Mongols are specified as a cavalry archer civilization. Age of Empires II Civilizations | Altar of Gaming Of course, units that are faster than Mangudai dont care too much about micro, but the rest of them are slower and can be hit-and-run forever. This makes the Mongol army very mobile. The Mongols are an offensive civilization that focuses on its ranged units and emphasizes guerilla tactics. Looking at it, we know that a group of 20+ Mangudai will certainly 1 shot kill our Hussar, but the latter are cost effective against them. This article is about the civilization in. Their lack of Ring Archer Armor and Plate Barding Armor causes their Hussars and Mangudai to be more vulnerable than they might otherwise be; this combined with their lack of Paladins means that their late game heavy cavalry is very much below par. Disclaimer: Im not saying that these units are effective to stop a Mongol push. What an absolutely epic effort. You will power through the Dark Age because you are chowing down on the Wild Boars much faster than everybody else. If Drill is researched, the Mongol push will be faster and more difficult to stop. You HAVE to get those two Boars in every Random Map game. Tamerlane, however, still remains directly mentioned in both Mongol and Tatar game history sections. Read More Counter Guide July 13, 2020 Age of Empires 2 is a complex game where each military unit has a role to play in battle; each military unit is a counter for another unit and may Read More As they have speed boosted siege units through Drill, they have a huge advantage against civilizations with poor defenses, such as Goths, Magyars and Huns. In 1294 Kublai Khan died in China, and Mongol power began to decline in Asia and elsewhere. Dont misunderstand me, letting Mongols get to FU Mangudai and Hussars is very close to a GG, but there may be something that could be done to leave this push ineffective. We also get two tanks that can be a nasty surprise for Mongols: War Wagons and Elephant Archers. I had the WONDERFUL opportunity of co-op casting a Mongols war on Ravines between Hera and DauT. Light Cav bonus - This bonus means that Hussars take one more hit to die from melee units than other Hussars. For the Age of Empires II article, see Mongols (Age of Empires II) For the Age of Empires IV article, see Mongols (Age of Empires IV) Categories Community content is available under CC-BY-SA unless otherwise noted. Clicking on the icon links to the corresponding page. Reddit and its partners use cookies and similar technologies to provide you with a better experience. That makes the difference of being able to chase the Mangudai army, whod need a very intensive micro or even to stop the push to deal with a Paladin army. Ethiopian bonus is good, but Britons firing from 11 range is the best archer-line against Mongols. The Mongols' major advantage are their strong Cavalry Archers and fast siege weapons. This Age of Empires 2 guide will help you understand these situations to win more often. Their main disadvantage is a big weakness to Camels (Mongols can easily tech into them). They pretty much have no real weakness. Cavalry Archers and Mangudai fire 20% faster Cookie Notice Conquistadors can be microed, but Mangudai outrange them, and both Mongol units are faster than them. and our You are free to do the same. Age of Empires 2 Strategy: A Guide to Winning More Often - DiamondLobby Destroyed house foundations no longer provide population space with the Nomads technology. His name was Timur Leng (Timur, the Lame, or Tamerlane to Europeans and the Prince of Destruction to Asians). Of course, Mongols will call for the aid of Hussars, and thats where your meatshield should enter. Your Hussars will die (unless you use exclusively Scorps) but so will your enemy's units. This page is a stub. Mangudai are amazing but this bonus doesn't really affect the game. Thats all. Les vraies voix - Le premier dbat : Polmique Orelsan : Le terme Britons Longbowman, with their 11 attack and 12 range, can be an issue for Mangudai, and hurt badly Hussars before they cover the gap. At some point, theyll need to start mining stone. When the mangudai is uppgraded to elite status they have 0 missile delay. Read the post and I remembered this joke: So a Mangudai walks into a bar and goes up to the counter. But if you feel inspired, you may turn the tide and scrap a difficult win. They are also great at raiding villagers. Age of Empires II: Definitive Edition 'Fast Castle' strategy guide With update 35584, destroyed House foundations no longer provide population space with Nomads researched. A ge of Empires II is by far the most successful entry in the series, and even after AoE 4 was released, AoE 2 still has a far larger player population! The trick is to understand why it depends and this will allow you to figure out on the fly what you need to do to win. I wont delay much with infantry units, because they are mostly shredded by this composition. They have many bonuses that allow them to move fast and hit very hard when used effectively. A very good complement to Paladins are Skirmishers, who can deal tons of damage to Mangudai while Paladins tank arrow fire. With patch 4.8, Elite Mangudai now have a frame delay of 5. LANGUAGE: Mongolian TECH TREE EXCLUSIONS On the water, the lack of Dry Dock is really unfortunate, since it means their ships miss out on an important speed boost. Other prominent camel civilizations such as Saracens, Malians, Gurjaras, and Hindustanis can also effectively counter the Mongol cavalry. Mangudai (non-Elite) frame delay reduced to 5. They are easier to mass, and usually strong HCA civs have also access to their own Hussar, so it would become a mirror strategy, in which you should be careful protecting your siege and preventing your HCA from getting hit by an Onager. Mongols Overview AoE2 - YouTube Then additional in depth advice will be given. They do not have much defensive abilities to hold off an attack since they cannot upgrade their towers beyond the Guard Tower upgrade and cannot build Bombard Towers to take control of captured territory effectively. Their economy is not great after the Feudal Age. Age of Empires | Mongols voice REMIX - YouTube
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