Its pulled from a small pool of data, while its cute to look at this match up chart shouldnt be taken very seriously. The opponent is then forced to block your jumping attack, since reversaling doesn't work, which will give you some nice pressure and hopefully an opening.s (including Tatami GaeshiGuard:AllStartup:15Recovery:5Advantage:-3), Frame TrapAn offensive technique where the attacker leaves a small opening in their offense, goading the defender into performing an attack. However, thanks to its slow start-up and lack of combo utility, this Overdrive is rarely used at all. The most well-rounded defensive toolkit in the game. I don't understand what makes that matchup positive for Anji. The recovery of an attack refers to the amount of time an attacker must wait before they may perform another action. It's even possible to perform a safe jump after hitting Bandit Bringer on an airborne opponent by doing a forward jump IAD into delay j.S. On Counter Hit, it can link into either itself, c.S, or Night Raid Vortex. Ending a combo with it allows for a safe jump setup (backward jump j.P into air dash j.H). Battle Version 2.04Rankings shown are current rankings as at the time of video upload.#ggst #strive #guiltygear #g. SOL; Balance KY; Balance MAY; Long Range AXL; High Speed CHIPP; Power Throw POTEMKIN; Unique FAUST; High Speed MILLIA; Technical ZATO; Shooting RAMLETHAL; Balance LEO; One Shot NAGORIYUKI; Rush GIOVANNA; Balance ANJI; Rush I-NO; Power GOLDLEWIS; Technical Jack-O' Shooting HAPPY CHAOS; Balance BAIKEN; Balance TESTAMENT; Balance BRIDGET; Rush SIN Leo likes to have meter in neutral so when he lands a stray hit, he can get a full conversion to get into a wall break for positive bonus. Justin Wong: 'Ramlethal is S-tier in Guilty Gear Strive' - ONE Esports What i mean to say is, i think this chart is interesting, but it's not absolutely objectively indicating character strength. H KabariGuard:AllStartup:18Recovery:19Advantage:-3. This can be caused by crouching, certain moves, and being short. 8th overall. Occurs after Startup. An offensive technique where the attacker leaves a small opening in their offense, goading the defender into performing an attack. A flying knee which can be followed-up with a spin kick. (Ares granting Kratos the power to slaughter the opposing army, Asuka giving Sol the Flame of Corruption to resurrect Sol) but would seek revenge after gaining consciousness . Playing Anji Mito oftens requires high-risk, daring decision making to make his kit work against his foes. Don't know if I just sucked at the game, but playing as Zato vs Axl was a fucking nightmare. Lyrics, Song Meanings, Videos, Full Albums & Bios: I See U (Abstract Drumz Vocal Remix), I See U (Made In Russia Remix), I See U (Abstract Drumz Instrumental Remix), I See U (Pete Rann Remix), I See U (Audapta Remix), Never See Me Again - Kanye West (Piano Sol Badguy - 4.9. Enables a meaty Gun Flame setup if you delay the special cancel to avoid the OTG window, and leads into a full combo on Counter Hit. This is a very momentum based matchup, first to break the wall usually wins. It is integral to watch for Chaos' bullet amount and concentration, as they are extremely important to his gameplan. Every other poke is 40+. Brings Sol close while being plus on block, making it a powerful pressure tool which can also build the opponent's R.I.S.C Level very quickly and very easily. Simple to frame trap with as c.S can late cancel into f.S for one gap in blockstun, then f.S can late cancel into 5H for another gap. Zato-1 - 4.7. Faust - 5.4. GGST Munchox (High Level Gio) vs Void (#2 Ranked Happy Chaos). Guilty How much R.I.S.C. Ram has to stay alert of more aggressive pokes with 2H (to catch with its high active time) and 6H (bigger range), riskier but do threaten the neutral. Clean Hit deals greatly enhanced damage, increases launch distance, and grants hard knockdown. Sol does a crouching kick, which is his fastest low. 6H is very helpful in particular match-ups where Sol can punish moves which are normally safe due to pushback, such as Ky's uncanceled 2DGuard:LowStartup:10Recovery:18Advantage:-10 and even Stun EdgeGuard:AllStartup:13Recovery:Total 46Advantage:-15 at some spacings. May plays neutral thanks to her amazing buttons that let her bully a lot of character, but Ram simply has better buttons for that. Resources. Alternatively, you can cancel into 6S for a frame trap, although 6S will lose to 3 frame attacks and trade with 4 frame attacks. Combos into 6S against crouching opponents for both better damage and a knockdown. At close range, 5K is an extremely fast knee with 3 frames of startup, making it Sol's fastest button and tied for the fastest normal in the game alongside Chipp's 5PGuard:AllStartup:3Recovery:10Advantage:-2. She's plus for days, but you can find an opening if you're patient. Chipp's speed allows him to maneuver around Ram's big scary moves in neutral, keeping her "honest" to a certain extent. Sol does an uppercut followed by a fiery straight punch. Important tool for landing Clean Hit Volcanic Viper in the corner. This opening is designed such that the attacker can easily counter the defender's attack with his own.s, and Kabari at longer ranges. "Guilty Gear -Strive-" es la ltima entrada de la aclamada franquicia de juegos de lucha de Guilty Gear. The recovery of an attack refers to the amount of time an attacker must wait before he may perform another action, even blocking. Agree or Disagree, but these are my thoughts rig. Character Win rate Total usage; 25 %: 16: . Low ProfileWhen a character's hurtbox is entirely beneath an opponent's attack. That being said, f.S's pushback means that there are ranges where 5H will whiff. Knocks opponent away and causes slight ground bounce on air hit. 5H has moderate horizontal range and a surprisingly tall vertical hitbox, but it shouldn't be used as an anti-air as it is very unsafe on whiff. Avoid using the follow-up if the initial attack Wall Sticks so that the wall can be broken by a stronger ender like 5H, 6H, Fafnir, or Tyrant Rave. Potemkin is arguably the game's best grappler archetype; he hits really hard but is obviously slow against the majority of the cast, thus needs to rely on footsies, defense, and patience to succeed. If it hits a grounded opponent, they will be put into a floating crumple that causes immediate follow-ups to behave as though the opponent was airborne, but delaying them will result in a forced stand. Try to use it as a round ender or to punish an opponent's throw or Throw Clash attempt. Baiken has the ability to Hiiragi during your rekka pressure, although this is risky for the Baiken to do and she'll just blow up into a thousand pieces if you delay the rekka. A very well-timed jump attack on a character who is rising from a knockdown. While Gold 6P is wack, if he hits it and cancels it into a Behemoth Typhoon, the Ram is really gonna feel that pain. You can hit Eddie with Mortobato to extend it's active frames which can catch unsuspecting Zato's by surprise when they try to get in after seeing the effect fade. Sol matchup chart. Sol Badguy; Giovanna; . Match-up is in Nago's favor. Baiken. This makes pressure that isnt the primary mixup incredibly risky as not only does parry punish these strings, but attempting to counter it leaves her vulnerable to her 4 frame 5P as an AbareAn attack during the opponent's pressure, intended to interrupt it.. Every knockdown is a Strike Throw situation due to parry and Tatami Gaeshi safejumps are the safest way to start the primary mixup. this move removes on hit. Use this to break the wall if Fafnir won't combo in time and the opponent is at ground level. This can be exploited by air-dashing and immediately cancelling into Faultless Defense, to trick the Axl into spending his meter while keeping Baiken safe. During a Homing Jump, canceling any normal into the same normal during hitstop will activate a Finish Blow. Strategy. From my experience, the Faust v Faust matchup is easily -2 in Faust's favor. This lets Baiken approach more easily than a lot of the cast, and forces Axl to commit to pokes that have longer recovery. Testie has a deceptively good j.H jump in that Ram needs to keep an eye out for. Has high damage and incredible disjointed range, albeit with somewhat slow start-up. Both hits are air jump and air dash cancelable. Due to it being a projectile, you can't do anything about it. This technique transfers the initial forward movement of 6S into the special move, giving it more range (useful for making Clean Hit Volcanic Viper more consistent). Ky Kiske is the go-to "shoto" character alongside Sol. Games His f.S is a fast, plus on block poke that lies at the heart of his pressure game. Sol Nascente also serves as a risky poke thats usefulness is often matchup-dependent, but in the right scenarios is able to beat out many high/air options with its frame 1 low profile and large vertical . It loses to throws, so try to only use it if the opponent isn't at point blank range. I mean there's that but he also has some pretty polarising matchups too? Guilty Gear Strive Tier List - Best Characters - Mejoress.com If the knee attack connects while the opponent is airborne, Sol can drop the follow-up for much stronger okizeme or link into 5K to extend combos. What does the symbols of / and /bet symbolize in a dream? Her outfit is a white bodysuit with flared, slit pants and a deep decollete. It's best to avoid using moves like, Defending as Ram is pretty much as pain as if you were anyone else. Sol Badguy | Guilty Gear Wiki | Fandom Links into 5K on hit, still combos if the first hit whiffs. His damage is good but not great. Nagoriyuki is a tall, heavily built, dark-skinned man with blue eyes and thick, shoulder-length Dread-locks tied into a ponytail. Floating crumple on ground hit: Total 33F (airborne 1~19F, standing 20~33F, can block 28~33F). Here is a cleaned-up version of the chart:https://i.imgur.com/6qcPiSL.png, Bonus "Tier List": https://i.imgur.com/dza20Ag.png. Armed with heavy weapons and a coffin containing a paranormal being, Goldlewis Dickinson brings in a crushing offence as a character. The fully extended kick is also quite fast at 4 frames, which combined with its tall hitbox and multiple cancel options results in a strong anti-air. One of Baiken's most annoying tools on block is Kabari, due to how she's built around R.P.S (rock, paper, scissors), she has a stupid amount of gaps that you can get caught by, here's some things you can try doing S Kabari will allow her to get tether after it lands, this is still RPS however. Discord: https://discord.gg/NaPZT2qNeTTwitch (if preferred): https://www.twitch.tv/nuggyjone. Goldlewis player: PROMOTE May and Millia! It's also a bit more complex than Guilty Gear Strive. Battle Version 2.04#ggst #strive #guiltygear #guiltygearstrive #matchups #ggst_br #ggst_so Day diff. This move can go under most projectiles and pokes, allowing Sol to bully his way through neutral, especially if Purple Roman Cancels are available. Axl has lackluster pressure scenarios, but they are very well at avoiding Hiiragi, as they will be spaced too far out to recieve the damage. When Axl has Tension to burn, attempting to jump in on 2H will likely result in the Axl using PRC to defend himself. Useful in air combos for comboing into j.H or directly into j.D when both hits of j.H won't connect in the corner, delaying as necessary to adjust Sol's height relative to the opponent. This site is not endorsed by or affiliated with Arc System Works or any other developers whose games are featured on this site. Published on 3 Mar 2023. Builds 1000 Tension once all damage is dealt. On Counter Hit, the ensuing ground bounce allows Sol to link into Night Raid Vortex at close range for a follow-up combo or 6S at any range, although 6S's combo options are limited mid-screen without Tension. PS: From the MU chart we can read that Goldlewis will do create in tournaments, that have lots of Mays, Chipps and Millias. Only occurs if the first hit successfully connected. You should be gaining ground when you block it, not getting pushed back. Search Results - Showing 0 - 34 Of 129. Sol is a character who likes to get up close and personal, but does not sacrifice a balanced toolkit to do so. Night Raid Vortex can be annoying for Ram to deal with, because of its low profile qualities. Causes floating crumple on ground hit, delaying a follow-up will force stand. Ramlethal is a top character in Justin Wong's Guilty Gear Strive tier list. Throws list the amount of Frame Advantage upon successfully throwing the opponent. Often safer than 6S as a gatling, requires a slightly longer delay to frame trap with. It is the only other counter in the game that acts similarly to Baiken's own HiiragiGuard:Startup:1Recovery:32Advantage:, which allows Anji to counter SafejumpA very well-timed jump attack on a character who is rising from a knockdown. Roman Canceling the throw on hit can lead to equivalent damage to its grounded counterpart by shifting down into the same basic Red Roman Cancel route mid-screen or canceling directly into a falling j.D and comboing into a Dustloop in or near the corner. It's way too much work for one person. Worst Match. For example, an attack with 10F startup means the attack will do nothing for 9 frames, then hit the opponent on the 10th frame. Right away, Baiken has a very large strength in her small size, allowing her to dodge Axl's fastest poking tool, 5P. Chipp. Guilty Gear -Strive- Sol Vs Sol - YouTube There are a ton of interesting results that can be seen from this. Frames in the middle of multi-hit attacks which cannot hit the opponent, but are after the move has become active at least once. On air hit, it can combo into specials that lead into additional follow-ups (such as the first hit of Bandit Revolver or even Gun Flame in the corner) or it can combo into Bandit Bringer for a hard knockdown if it hits high enough. Create an account to follow your favorite communities and start taking part in conversations. A strong okizeme tool thanks to its high advantage on block and useful for resetting offense against a defending opponent reluctant to challenge. Celestial | ky! Lyrics, Song Meanings, Videos, Full Albums & Bios The move is also key to Sol's pressure, and it can be said that Sol's goal on offense is to get the opponent to block c.S. Sol does an uppercut with his sword's hilt. Most things Leo does round start loses to Ram's. Worst Match. Once you're close enough to the corner for j.D to wall bounce, Sol can usually air dash cancel into another one. Just be mindful that Chipp has. Significantly slower than an uncharged 5D, making it easier to react to. He further explained that Ramlethal is a hard matchup . Guilty Gear -Strive-Guilty Gear Xrd REV 2; Guilty Gear XX Accent Core +R; Guilty Gear: The Missing Link; . Ramlethal's Guilty Gear Strive tier match ups. Due to the meter changes, he can get positive bonus and force you to take unavoidable chip damage if you don't use FD. A projectile which usually travels slowly across the screen in a horizontal path above the ground. If Sol needs to keep his opponent blocking after c.S, an immediate f.S will usually reach even against Instant Faultless Defense. Lastly, his 6P is a fast and reliable tool for anti-airing and counter poking. At max range, Pot can play at the mid range effectively due to his big buttons like f.S and 5H. This is actually not true. Due to Zato's unconventional aerial movement, you'll need to do 6P on reaction rather than expectation. Wall damage in ( ) refers to if opponent is touching the wall. Sol's command throw. Guilty Gear Xrd REV 2 is a fast-paced, anime-style fighting game that has captured the hearts of many gamers around the world. Can be used when fighting extremely distant and defensive opponents to build Tension, though the amount built is too small to mean much unless it's spammed multiple times. You don't like playing rude or bullying people with mids. As both hits are overheads, during air dash setups it is possible to cancel the move into j.D to land early and 2K instead, which makes for a mix-up that is fairly hard to see. Sol leans forward and slams his sword into the ground. This is a definitive Matchup Chart for I-No in Guilty Gear Strive. This is Sol's only projectile, giving it a niche in neutral, although its long start-up, short horizontal reach and advancing hurtbox makes it prone to be stuffed by pokes. Will lose to any attack before the super freeze but will not waste any Tension in doing so. Universal Upper Body Invincible Anti-AirA grounded attack that hits the opponent out of the air. It's 31 frames meaning it's very much reactable. I think that's why he is so high though, because he goes evenly, playing him essentially becomes "safe" in that you are rarely going to have a bad matchup, thus leading him to have a high play percentage. 23. He is playing guilty gear and the other characters are playing strive. Sol Badguy's tier match-ups in Guilty Gear Strive - EventHubs That whole Ram thing is a fluke. And Axl is the only one I have a decent chance of beating if I bump into a level 600 one. Its start-up and travel distance increases the longer S is held. This isn't a plan that works forever however, Nago will eventually get to a high blood level and will be forced to commit to normals when he's around level 3 blood. Sol's main combo ender mid-screen when Volcanic Viper won't Clean Hit. . Try to preemptively hit where you think Chipp will be so you can try keeping him locked down. If they attempt to take their turn back with 2K, this can leave them open to Hiiragi for large damage and continued pressure. If Sol guardpoints through a strike, the opponent will be stuck in hitstop while Sol continues to move, making it next to impossible for them to escape if they're on the ground. If you play Axl for a bit you start to notice how little people understand the recovery on his moves. So happy to see that program finally get some use, I've been waiting years hoping to see it applied to more games. Guard crushes on block, leaving Sol at a significant frame advantage and greatly increasing the opponent's R.I.S.C. Compared to 6P, its hurtbox is a bit taller, but a raw 2D is safer if there's a chance of it being blocked. Avoid using moves like f.S and 2H to attempt to escape or counter this type of offense. It is also possible to perform a Red Roman Cancel to convert into a full combo before the opponent hits the ground, usually by shifting it downward and dashing in with c.S. This opening is designed such that the attacker can easily counter the defender's attack with his own. Unfortunately, it is often beaten out by deeper jump-ins, in which case it's better to use 6P due to its upper body invincibility. Giovanna: Although she's a rushdown character, she feels less threatening than other rushdowns. Created by Daisuke Ishiwatari and developed by Arc System Works, "Guilty Gear -Strive-" upholds the series' reputation for a high octane soundtrack, groundbreaking hybrid 2D/3D cell-shaded graphics and intense . Your neutral is better than his but like other MUs, it's a tough ride when he finally gets in with backturn. Thanks Daisuke. Its +3 frame advantage, wealth of frame trap cancel options, low pushback and especially its significant R.I.S.C. Ram plays in about the same ranges and spaces Ky plays, but she does it better. If it hits the opponent raw, it can lead into a very high damaging Homing Jump combo. Works on: Sol, Ky, Axl, Chipp, Potemkin, Zato, Leo, Nagoriyuki, I-No, Goldlewis, Baiken, Sin, Does not work on: May, Faust, Millia, Ramlethal, Giovanna, Anji, Jack-O', Chaos, Testament, Bridget. It's risky but can work. Due to 2K's low knockback and 2D's range, this will connect at all but maximum range. Sol lunges forward half-screen with a flaming straight punch. While Ram has pressure that cranks your risc with forced chip damage, Gold also has this. We'll take our She def needs buffs now. This can be caused by crouching, certain moves, and being short. This technique is colloquially referred to as "Run Flame." Try to keep Axl locked down as tight as possible as any escape will lead to more RPS in neutral which can end badly for Baiken. In the corner, you can also link into dash 5K for big meterless damage. Since Hiiragi can punish a lot of her blockstrings, threaten it and force them to structure their offense differently. It can also be kara canceled from 6S for another range increase. Combos into 6S on crouching opponents and links into c.S on Counter Hit. Nagoriyuki - 5.6. His pressure can be challenged easier but it can end up being much more rewarding for Gold if he gets a counter hit. Her speed and range just make it very difficult for Faust to ever get the space he wants to set up for items. It's also good to note that Baiken players are extremely abnormal humans and will find zero issue with using gun super as a full screen whiff punish in a last hit scenario. Baiken is a safe jump monster, after a lot of her most basic strings, she can do IAD Tatami to cover any wake up options you might have. Has the longest horizontal range amongst all his normals, very fast start-up, and high damage but also has poor vertical range, long recovery on whiff, is very unsafe on block, and cannot be special canceled. Good for frame traps as most light normals can cancel into it and immediate cancels leave a very small gap in blockstun. Kratos vs Sol Badguy (God of War vs Guilty Gear), connections in the comments . This is just a small project I took on out of interest. Wanna see me combo into 5K on Counter Hit? Patient play is key, as Anji has the ability to turn any action around on Baiken if he detects sloppy play. With its stylish visuals, unique characters, and complex mechanics, Guilty Gear Xrd REV 2 is a game that rewards dedication and skill. Sol Badguy is the protagonist of the Guilty Gear series and Ky Kiske's rival. An input method to perform a special move in the air as fast as possible after you leave the ground. How much R.I.S.C. Sol Badguy's Guilty Gear Strive tier match ups. 28. Will force a Wall Break if the opponent touches the corner. Upward swipe that hits overhead pretty quickly. This move and the 236K it canceled from are considered one multi-hit attack. Exceptional close range offense with plus on block standing Slash normals and highly damaging Counter Hit confirms. This can be caused by crouching, certain moves, and being short. Business as usual but just make sure you stay aware of Testament being able to use. The Clean Hit deals absolutely massive damage, so it should be used to end combos whenever possible. Anyways, its really cool and interesting data, and I hope to see more analyses like this in the future! The hard knockdown leads into strong okizeme, including OTG c.S into pressure in the corner, though it can be sacrificed in exchange for even more damage with an OTG 6H (useful for closing out rounds). Offense. Baiken threatens her own offense heavily with HiiragiGuard:Startup:1Recovery:32Advantage:, meaning blockstrings that normally go unpunished such as 2D-Tatami Gaeshi and c.s-2H are now vulnerable to parry. The difference between the attacker's recovery and the period that the opponent is in blockstun. If you wanna get out of this situation, it's best to look for Baiken going for a cheeky grab or to FD to push her out of your space. You don't really wanna go for a f.S or 5H super often from a mid range since Baiken can run up and punish with her own f.S which is decently disjointed. Testament pressure is now something to worry about in this new patch, do not let them lock you down. The high damage and wall bounce property mean massive damage when used as a combo part in the corner. Maybe it's cause of May's fast jump arc? SOL BADGUY Guilty Gear STRIVE Overview Guide - YouTube Note that non-meaty timings for okizeme will render it vulnerable to throws at close range, and later timings will render them vulnerable to a 6P. However will usually just get him damage and, Faust offense isn't super scary from fullscreen unless he has a bajillion items and you keep allowing him to throw them. Faster than average start-up at 4 frames. Goldlewis j.D is busted dawg that shit is actually so cracked lmao, Gold corner pressure that arguably rivals Rams. "Guilty Gear -Strive-" is the latest entry in the critically acclaimed Guilty Gear fighting game franchise. 8.5K 30.5K 2.7K . Slower than 5P and 5K, but hits lower to the ground. Leo's tier match-ups in Guilty Gear Strive - EventHubs The aerial version can be delayed to halt Sol's momentum in the air, useful for baiting out an opponent's anti-air attempts, although it will lose to attacks with high vertical reach like Potemkin's Heat KnuckleGuard:Air Guard CrushStartup:12Recovery:18Advantage:+10~+3, Faust's 6PGuard:AllStartup:9Recovery:32Advantage:-21 or most rising DPs. Dustloop Wiki is an unofficial wiki dedicated to games developed by Arc System Works. The opposite of hoping your main will be buffed, ________ thinking. GGST - Sol Badguy Overview - Dustloop Wiki The lower the tier, the weaker the character. Baiken is very nimble and annoying to deal with in the neutral. GUILTY GEAR STRIVE v1.05 MULTi9-ElAmigos [FileCrypt] The meaning of the symbols of / and /bet seen in a dream. Characters and their match-ups in Strive. : r/Guiltygear - reddit Recovery frames which happen under abnormal conditions, such as after landing. Pay close attention to how much Axl is committing to that button and counterattack. More than other characters at least. Did you mean?
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